Design examples: Tesselation"

“Tessellation is the tiling of a plane using one or more geometric shapes with no overlaps and no gaps. (…) Some special kinds of tessellations include regular, with tiles all of the same shape; semi-regular, with tiles of more than one shape; and aperiodic tilings, which use tiles that cannot form a repeating pattern. ” (wikipedia)

Most of the ‘Digital Design Strategies’ like surface paneling, folding, etc. are based on tessellation because it defines the topology of every surface. With tessellation or digital tiling you can define the pattern of your surface mesh which can be directly analogous to the pattern or tiled surface of your design.

Basic tessellations mainly consist of triangular or four sided geometric shapes, but they can also consist of n-gon polygons (n sides). Tessellations can be also  generalized to higher dimensions – subdivision method. More advanced tessellations and in art and design common tessellations are for example: honeycomp, penrose tiling, Voronoi tiling, Ammann tiling, Fish bones, Cairo Tesselation, etc.

  • Basic knowledge of tessellation


    Triangulation, quadrangular geometric shapes and subdivision. This video explains the basic knowledge of tessellation in 3ds max.

  • Topologies for tessellation


    This video shows you different kind of topologies for tessellation in 3ds max: n-gon tessellations, different topologies and patterns like honeycomb with ‘graphite modeling tools’ and how to do Voronoi-tiling.  

  • Readjust, clean and optimize 3D objects for tessellation


    Sometimes you have to optimize and change your tessellation, for example for surface panelling or grid structures. This video explains how to readjust, clean and optimize the tessellation of your 3D object, especially for surface panelling with the plugin para 3D in 3ds max.