100 tips to an easier 3ds max life – Part 9: materials and Textures by Mike Pickton

Ninth in a series of videos of 3ds max tips and tricks.

slate material editor
composite maps
color correction
viewport canvas
render to texture (baking high-to-low poly normals and ambient occlusion)

open video chaptersclose video chapters

Leave a Reply

You must be logged in to post a comment.