A to Z: overview visualisation in 3ds max with mental ray (2015) Empfehlen This is the download link for renderpresets we used in this scene: link open video chaptersclose video chapters //www.youtube.com/embed/23Smph472cs?rel=0 1. Check scale and units 0:0 min 2. Add renderpresets "DE-standard" 0:42 min 3. Add and adjust "daylight system" 1:11 min 4. Add material "generic" and "glazing" for first visualisation 2:39 min 5. Adjust "Exposure value" (aperture and whitepoint Kelvin) 4:41 min 6. My first test visualisation 5:18 min 7. Option A only if not enough light gets into your scene (spots on surfaces): add "skyportals" (depending of your scene it can increase rendertime a lot) 6:39 min 7. Option B only if not enough light gets into your scene: load different presets (viewer light) 9:3 min 8. Add and adjust material. Use UVW-modifier (mainly box) for every object 10:40 min 9. Add "Multisub-object" material, if your object should have more than one material 13:36 min 10. Change renderpresets and compare quality 14:18 min 11. Artificial light: change settings in daylight scene 14:56 min 12 Add photometric light (fluorescence tube), change color temperature (Kelvin) and adjust light intensity (candela), adjust shape (cylinder) and make "visible in rendering" 15:40 min 13. Copy light as instances for many light tubes in your scene and adjust exposure control 17:1 min 14. Make testrendering and change "output size" for final rendering 18:44 min Leave a Reply Click here to cancel reply. You must be logged in to post a comment.